About This Game BossConstructor is a game about building and flying your own spaceship. Assemble your own ships from a number of components and explore procedurally generated galaxies!Building your ShipAt the core of the game lies the ship editor. An editor that allows you to freely assemble your very own spaceships using a vast variety of (currently) over 60 modules. The way you build your ships determines how they behave and what they are capable of doing, and, as every module costs money, weight and energy, designing a good, efficient spaceship is a challenging yet rewarding task.Expedition and Sandbox ModeThe expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann; a constantly evolving AI species. You begin with a small, basic ship and advance as you complete missions, discover new enemy species, and scavenge more powerful or exotic components to improve your ship with. Alternatively, you can always build any ship you like without any constraints in the sandbox mode.Artificial IntelligenceBeing a single player game, a lot of attention is being given to the game's artificial intelligence system. The von-Neumann enemies you will encounter in the expedition mode have been painstakingly created using elaborate artificial evolutions, in which vast numbers of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch just how different AI species compete with each other for survival and how each generation evolves.FAQQ: Which are the supported platforms?A: The game supports Windows, Linux, SteamOS and MacOS. Mac users do still need to manually install Java though (worry not, it's free).Q: Will there be a multiplayer mode?A: Unfortunately implementing multiplayer support is exceedingly complex. Therefore I am focusing on providing a solid single player experience instead. Q: What types of ships can you build? A: Any ship built with the available modules is valid as long, of course, as the modules do not overlap. You can build ships with moving parts as well as ships consisting of multiple ship parts (which can be controlled individually). Q: How large can the ships be?A: You can add modules to your ship as long as they fit within the editor's boundaries and its 14x14 grid (which can be expanded to 18x18 using the integrity enhancer module). Q: How many module types are there? A: There are currently over 60 module types in the game (not counting visual variations). More modules will be added in the future. If you like, you can suggest your own ideas and if enough players like them, I will be happy to incorporate them in the game.Q: How does the artificial evolution work? A: The artificial evolution works by simulating a huge tournament in which mutated versions of existing ships compete with each other. The most successful ships, i.e. the ships which have dealt most damage to their enemies, proceed to the next round while the losers are eliminated.Q: Yeah, but should I buy it?!A: Are you kidding? Absolutely! ;) If you enjoy being a part of constantly-updated games during their development process, BossConstructor might just be what you've been looking for! Please, do feel free to check out the reviews of other gamers or the forums. Also, do keep in mind that the latest changes in Steam's refund policy actually allow you to return the game should you not enjoy it. a09c17d780 Title: BossConstructorGenre: Action, Indie, RPG, SimulationDeveloper:Mirko SeithePublisher:Mirko SeitheRelease Date: 24 Oct, 2016 BossConstructor Activation Code Download bossconstructor download. boss constructor vs reassembly. boss constructor review. bossconstructor cheats. boss constructor igg. bossconstructor guide. bossconstructor. bossconstructor wiki Not sure why Steam is not calculating my time correctly but I have played over ten hours of this game for starters. This game is very unique and has quite a learning curve. As you explore the map you encounter varied entities including friendlies and enemies. You always have the option to fight or flee, and your ship handling reflects its current damage. As you complete missions and defeat enemies, you collect parts and blueprints to customize your ship (of which you can build from scratch or select a premade). All in all for an Early Access Game I would say that this is right on par with where it should be in this stage of development. I am very likely to continue playing and extremely excited to see where this is going to go. I would say give it a try it definately fits into its own little niche!. This game definitely has promise, but there are still a number of frustrating quirks to itThe galaxy slowly evolves around you as you're playing which is nice, but each stage is ultimately a single stage and is not connected to the others.Frustratingly, everytime you load the game, you need to 'save' the template of your design as if you forget, after your next mission, you will need to do all your repairs manually by replacing each component one by oneOn the plus side, designing your own ships is interesting, but the game does need to explain certain components a little betterIts not a bad game, but one that I got bored of rather quicklyIn my opinion I preferred "Reassembly". One of the best modular ship design games i ever played. simple to learn, fun to play. The different modes offered are very varied and the number of parts to build from is increasing from patch to patch.Please, take my advice and try this game! if you don't like it after an hour or so you can always refund it on steam instantly, but I doubt you'll remember to refund it becaue you'll be too busy battling the von numan death ships :DDD. Awesome and Incredibly addictive little game. Lots of fun and potential in it for any dignified space shooting ship assembling geekster fan (like me self). For an Early Access game I have to say it's very well executed. Every thing runs smoothly and properly and apart from some labels and feedbak info still missing here and there it is apparent that a lot of care was put into it. It's a lot of fun assembling the amorphous ships and testing them in the 'field' and the set of parts available is quite enjoyable. It should be a very decent and wide scoped game once it leaves alpha/beta stage and comes out into a full fledged game. As of now, even while in Early Access, it is already very playable and worth every cent (and surely hours of fun).. Honestly, when I got this I thought it was going to be a much better game than it is. I get the feeling that the devs are trying to make a game the way they're "supposed to" rather than trying to make the game they want to see. Patch 154: Steam Workshop Support! :D: - You can now upload your ships to the Steam Workshop by simply pressing a button in the ship editor. After a ship is uploaded you can change its preview image, description in the 'your workshop' section on Steam.- You can browse other players' ships and subscribe to them. After subscribing and restarting the game, the ships should appear in the Steam Workshop section (6th icon on the filter bar) in your hangar.- Yay! :)- There are probably still tons of bugs. Please let me know if you experience any difficulties. Otherwise, give it a go and share your favorite designs!. Patch 191: Miscellaneous [beta]: Features/Balance:- Batteries now start 'full'. Therefore, you can now theoretically build ships without energy generation.- You can now change the game speed to slow the game down to 50%. - Increased the warpout time for the 'defend x' missions to 120 seconds.- Slightly buffed the weapon range attributes and fixed their attributes.- Decreased the rebound of the scatter gun from 25 to 10.- You can no longer use the repulsor beam to drive your own ship.- There is now a small delay before tooltips are displayed.- Made the flak cannon's aim more reliable.- The piston module now transmits energy inbetween ship parts.Fixes:- Fixed the speed filter buttons in the hangar. Thanks to Soar for the huge bug report thread!- Replicators should no longer 'remember' ship parts when moved. Also, they now report invalid placement if the replicated ship part contains other replicators.- Fixed a bug in the "follow ship part"-camera mode.- Fixed a bug causing the AI to chase ships that have warped out.- Flying modules no longer block laser beams.(In order to download this patch, please select the beta branch: http://steamcommunity.com/app/330100/discussions/0/353916584666075195/). Patch 117: New music track: # 30.6Just a small patch today including a new music track. Regular patch frequency will resume next week. I've also updated the module voting round. The next dev stream will probably be on July 12th at the usual time. Thank you for your support! It really means a lot to me to have such a great and supportive player base! :)- Added a new mission music track to the game.. Patch 182: Misc.: I am aware of a bug causing save games to (occasionally) corrupt. Unfortunately I haven't found the exact cause yet. However, I've made some changes which a) might have already fixed the bug and b) should no longer corrupt a save file in case the bug occurs. Nevertheless, please make backups of your save games until the bug is found. Also, if save files corrupt, please let me know in the forum or by mail so that I can fix it. Thanks!- Fixed a bug affecting Boss ships.- The game now makes backups of your exploration mode save files.- When selecting low quality textures, the game now uses 'nearest' min/mag filtering. It's a bit ugly but on weak systems it should improve performance a lot.. Patch 187: Miscellaneous [beta]: New stuff:- You can now switch between the different graphical versions of a module (e.g. armor modules). To do that, select one module and hit the rightmost button in the module section of the editor. - In the tech lab you can now also upgrade modules that are currently on your ship.- Added two surveys for the first bonus DLC.Fixes:- The rotating shield should no longer block the laser.- Flying modules should no longer block shots.- Removed the ineffective speed attributes from the railgun module.- Ships should no longer render effects after warping out.- AI ships in the evolution modes no longer contain ore crystals.- Addressed a very rare bug caused by the grappling hook.(In order to download this patch, please select the beta branch: http://steamcommunity.com/app/330100/discussions/0/353916584666075195/). Patch 150: Control Processor module etc.: - Added the control processor module, which automatically rebinds your drive controls when your ship gets damaged. - Decreased the firing range of the scatter gun.- Small AI ship parts with no drive/weapons now self-destruct.- Background textures are no longer unloaded after use. - Made some changes to the 'mine ore' mission.- Fixed a bug causing you to lose modules in the clipboard.- Some smaller fixes and balance changes.
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